Graphic Artist (Lighting/Comp)
Position: Graphic Artist (Lighting/Comp)
Reports to: Lighting Supervisor
· To collaborate within a team environment focusing on the lighting and compositing of shots during visual development, pre-production, and production while meeting the highest of quality, aesthetically and technically, on the studio’s CG Productions;
· To light and composite shots for feature film production as well as other projects in development perestablished guidelines and timelines;
· To identify potential lighting issues with regard towards scheduled deadlines;
· To help troubleshoot and debug lighting/compositing issues as they arise over the course of visual development, pre-production, or production to ensure shot quota is met;
· To ensure shots meet established render requirements;
· To follow file management specifications provided;
· To partner with Art Director, CG Supervisor, Lead Lighter/Compositor, and Technical Team to help ensure aesthetic goals are met in the most efficient manner;
· To spot, report, and communicate creative and technical issues as they arise via sharing knowledge or solutions with team members;
· To assist other team members within the Lighting/Composite Department as needs arise;
· To work collaboratively with other departments such as Technology, Texturing, VFX;
· To work in other asset/shot departments and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
· To maintain awareness of the broader show needs as they relate to the Lighting and Compositing Department (schedule, complexity of setups, etc.).
Required Skills and Experience:
· 3+ years’ experience as a Lighting Artist
· CG Feature film experience is preferred but not essential
· Skilled at using Maya + Nuke + 3Delight (or Prman).
· Communication and collaboration skills. Able to understand and take direction; able to clearly explain technical and aesthetic issues.
· Resourceful: able to solve problems and find workarounds as appropriate.
· Organized: able to keep track of own work and that of your team.
· Shotgun knowledge preferable